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What’s the single responsibility principle?

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The single responsibility principle in programming states that each class should have only one function, promoting encapsulation and modularity. However, it can lead to a large number of classes and difficulty in debugging. Responsibility-driven design separates data and methods for manipulation, but can generate intermediate designs.

In computer programming and design, the principle of single responsibility is a concept that espouses the idea that any class in a program should perform only one function in the larger application. This idea furthers some of the ideals of object-oriented programming, such as encapsulation, in part, because an entire class will be focused on performing a single responsibility and will have little reliance on external classes. At the same time, it is somewhat antithetical to some of the concepts of early object-oriented programming, because the function of a single object is decoupled from the data that object is handling, meaning that many objects in combination may need to be constructed to keep some central data. The principle of single responsibility is the basis for a type of design model known as responsibility-driven design.

An example of the principle of single responsibility could be a traditional telephone handset. Some design principles would view the telephone as a single object that handles both input from the telephone line and the transmission of output from the loudspeaker. In a single responsibility model, where a single object would have only one responsibility, the handset would be made up of several separate objects that each performed a single function, such as receiving only input from the telephone line or only sending data through the headset.

One of the advantages that the use of the single responsibility principle makes possible is a very high level of abstraction and modularity. In the handset example, it is possible to change both the input from the telephone line and the way the signal is sent to the user without affecting neighboring classes as long as they adhere to the same contract for interfacing. Also, the reusability of some components can be very high, because each class is completely encapsulated and relies very little, if at all, on surrounding objects, focusing instead on its sole responsibility.

One complication that could create the principle of single responsibility is a large number of classes and objects all operating on the same data. This can mean a large amount of overhead and a complicated design process. It can also make debugging a large program difficult, since a single portion of the program might consist of thousands of small class files.

When the principle of single responsibility is applied through responsibility-driven design, the data and the methods used to manipulate the data are segregated for design purposes. While this leads to some freedom, encapsulation, and modularity in the design, it can also generate a number of intermediate designs and templates that need to be used to facilitate a number of classes that all try to interact with data at the same time. On the other hand, if an object’s data and the methods used to manipulate it are tied together in a single multi-responsibility object, then the code can become more difficult to modify as systems scale, change, or become more complex.

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