OpenGL coordinates are numerical values used to locate points in a 3D virtual space. They are similar to points on a graph and have three values for the X, Y, and Z axes. Negative values indicate left or down, while positive values indicate right or up. The Z-axis represents the distance from the viewer. These […]
Polar coordinates use an angle and distance to locate a point, while rectangular coordinates use distances. They can be converted using trigonometric formulas. Polar coordinates are useful for circular geometry and modeling real-world phenomena with rounded shapes. They can also be used in three dimensions, creating a spherical coordinate system. Spherical coordinates are used in […]