A writers strike, such as the one in 2007, can have a crippling effect on the television and film industry. Without writers, shows run out of scripts and production must end. This results in delayed filming, fewer new episodes, and less revenue from commercial ad placements. It is in everyone’s best interest to resolve a […]
The Arduino microcontroller is popular among non-engineers. The official website has beginner tutorials, function explanations, and community-generated code. Organizing code is important for functionality and avoiding damage. Large programs should be planned on paper with flowcharts. Test all code before uploading to the microcontroller. The Arduino® microcontroller is a favorite among hobbyists, artists, and robot […]
Extreme programming is a software development method that emphasizes business value and quality by delivering complete, error-free software within intervals of a few weeks. It involves frequent software deliveries, writing tests before programming, and pair programming. Refactoring is emphasized, and teamwork is crucial. The methodology has been successful in several software systems and is constantly […]
Genetic programming uses evolutionary algorithms to generate computer programs. LISP and Scheme are common languages used. Programs are generated and run, with the most effective selected through suitability assessment. The selected programs are used as the basis for a new generation, created through mutation and crossover. This process is repeated until a satisfactory program is […]
Learning computer programming involves studying logic, researching program mechanisms, and doing tutorials. Defining problems and finding solutions helps with writing code. Books, websites, and courses can aid learning. Understanding computer structure and syntax is important. Math degree not necessary, attention to detail and willingness to learn are. Choosing a first language can be confusing but […]
Data flow programming focuses on designing systems around data processing rather than code manipulation. It uses small modules called nodes to process data and pass it to other nodes. This is different from imperative programming, which focuses on explicit function calls. Data flow programming allows for unique data flows and can be used on distributed […]
Computer programming for kids involves simplified languages and software to teach problem solving and analytical skills. Patience is required as children develop at different rates. Easy programming languages and existing products can be used to teach programming and related skills, such as Lego Mindstorm. Most computer programming for kids boils down to simplified computer languages […]
A programming language reference explains how a language works and how to write valid code. It covers basic aspects like operators, structure, branching logic, and scalar types. It is not a tutorial but a practical guide. It can be hundreds or thousands of pages long and may be sold as a book or digital file. […]
ActiveX is a Microsoft framework allowing modules, scripts, and programs to exist within other applications. It was developed in 1996 to simplify web programming and create interactive web tools. However, it has been criticized for being exclusive to Internet Explorer and lacking security. ActiveX programming is a framework developed by the American computer software company […]
Constraint programming is a declarative programming technique that uses mathematical constraints to define how variables relate to each other. It avoids logical and imperative techniques and can be combined with logic programming to form constraint logic programming. Constraints map out how variables should relate to each other, and declarative programming specifies computational relationships. Constraint programming […]
Marshalling is the process of transforming device memory components into usable data for programs, increasing retrieval speed and maintaining data integrity. It is similar to serialization but also registers code bases and can be used with remote objects. Marshalling in computer programming is the transformation of components stored in device memory into usable data that […]
Imperative programming gives direct commands to computers for specific actions, while declarative programming describes desired results without providing details. Imperative programming, also known as procedural programming, has been used since the 1950s and has evolved to include variables, functions, and object-oriented programming. Declarative programming is the opposite approach. Imperative programming is a method used by […]
Open source programming is a good starting point for those interested in programming. It offers free software and access to source code, but it’s important to consider the type of application and skill level. Online resources and courses are available to help learn. Many people interested in a career in programming or application development start […]
Stream-based programming processes data in a stream using encapsulated modules that communicate through an external messaging system. Each module is self-contained and can be used in any order, making it useful for distributed and web-based systems. Data is sent through ports and the messaging system handles program flow. The modular design allows for easier debugging […]
Signal programming refers to a program that responds to signals or events generated by user input or system changes. Signals can be messages, events, or interrupts that indicate a change in state or data. Common architectures include listener/observer models and signal scheduling with queues. Concurrent processes and multi-threaded applications can cause complications, but thread synchronization […]
Linear programming involves solving linear systems with restrictions on variables. Integer linear programming adds the restriction that variables must be integers. This makes it harder to solve, but important for real-world applications. Heuristics like the branch and bound algorithm can be used to solve these problems. Integer linear programming problems arise when trying to solve […]
Visual programming uses pictorial elements to create computer programs, making it easier to understand and create complex programs. It includes data relationships, sharing data, and linking graphics. Many visual programming languages exist, but some have been criticized for being too visually cluttered. Visual programming is the creation of a computer program using pictorial elements. Traditionally, […]
Pasta programming theory compares programming structures to different types of pasta. Spaghetti code is chaotic and difficult to modify, while lasagna code is structured and easy to understand. The concept was introduced by Raymond Rubey in 1992 and has been adopted by many programmers. Pasta programming theory has to do with the complexity of various […]
Distributed programming involves multiple computing units working on a problem, often with different hardware and configurations. Programs must be split into processes that communicate with each other. Coordination can be difficult, but the approach can lead to better solutions. Examples include analyzing data, modeling molecules, and searching for extraterrestrial life. Distributed programming is a form […]
Generic programming creates efficient code that can be applied to multiple situations without changes. It debuted in Ada and CLU, and is used in Java and C++. It allows for the use of one piece of code in different programs. It is used in statically typed languages and can handle different types of user input. […]