Educational software teaches core subjects, is easy to use from age three, and can be designed for classroom or home use. It tracks progress and is available for portable systems. Combining learning-based titles with games is recommended. Adjustable levels and user reviews are important considerations.
There are several types of educational software designed to teach users the fundamentals of many core subjects, from reading and math to geography. Most of this type of software is designed for teaching children and is easy to use from the age of three. Depending on the intent, it can be designed as an aid in the classroom or for home use. The most popular form of educational software is often referred to as edutainment, which means that it is a game in which users play and learn simultaneously.
Classroom instructional software typically teaches the subject based on a curriculum and tracks students’ progress as they complete sections or levels. As a teaching aid, it allows children who otherwise wouldn’t have access to a computer to learn while developing basic computer skills, such as using a mouse and keyboard, at an early age.
There is also a wide variety of educational software titles and types designed for home use as a supplement to classroom learning and also for home schooling purposes. Software that covers nearly every subject taught in school is widely available for home use. Similar to classroom programs, many educational software titles designed for home use track a child’s progress and tailor the material accordingly. There are titles that strictly teach by showing examples and then quiz children about the material, and then there are the more popular edutainment titles that incorporate the subject into a game.
Educational software began gaining popularity and recognition as an alternative learning method in the mid-1990s, and developers came up with new concepts to meet consumer demands for quality interactive programs. Once designed for use with a home or classroom computer, it is now also available for portable learning systems. While there are far fewer titles available for portable learning systems like the Leapster, there are still numerous titles that vary by age and subject matter that make learning on the go possible.
Whether you choose educational software and games for learning at home, in the classroom, or on the go, experts agree that they provide an excellent way for kids to learn. Try to combine tightly learning-based titles with learning games to build a comprehensive software library. To get the most out of educational software, invest in titles with adjustable learning levels to grow with your child, and check user reviews for titles that are both fun and replayable.
Protect your devices with Threat Protection by NordVPN