What are sim games?

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Computer simulation games depict real life, potential situations, or imagined scenarios for decision making, entertainment, exploration, and education. Major categories include business, city-building, fantasy, flying, life, sports, and strategy/military. Business simulations are popular for teaching and decision-making tools. Some games have moved from software to online and mobile versions.

Simulation means representation. Computer simulation games, or “simulation games,” can depict real life, potential situations that could happen in real life, or imagined situations. They are used for decision making, entertainment, exploration or education purposes. Players in the game can have whatever experiences the games offer and their choices bring without the repercussions and responsibilities of making those choices and having those real-life experiences, different approaches can be tried to shape their outcomes, and systems can be studied to various purposes. Some of the major computer simulation game categories include business, city-building, fantasy, flying, life, sports, and strategy/military.

Computer simulation city-building games date back to the early 1990s and offer players the opportunity to plan, build and administer a city, whether in Egypt, Rome, medieval Europe, present-day New York or in the space. Scenarios may involve building roads and structures, making zoning decisions, providing city services and a transportation system, building business partnerships, and advocating for citizens. Some city simulation games allow you to import your own buildings, connect multiple cities, or focus on the culture and “feel” of a city.

Business simulations enjoy widespread popularity as teaching and decision-making tools. There are simulation games for teaching investment, service oriented supply chain management, financial management, business war games are available in three versions with different philosophies: Business Is War (BIW) war games, which are adapted from military warfare and work with warfare terms, such as enemies and victory; Business is a Game War games (BIG), based on game theory; and Business is Business war games (BIB), which is based on competitor analysis. They give players the ability to use scenarios to shape contestants’ responses to their plans and predict choices.

In the language of computer simulation games, not all management games are for commercial purposes. For example, in addition to the odd sports instructional game, such as the one to teach you about sailing and a large number where you play a sport, there are a number of sports management games that are for entertainment, rather than learning skills managerial. Many of these go by the moniker “fantasy fill-in-the-sport,” like fantasy football. Fantasy congress, on the other hand, is intended for education and entertainment.

Some computer simulation games have moved from software versions to online versions and are now being ported to mobile phones. For example, Informatist, a game developed to teach teenagers and adults about business, moved from online to the iPhone to broaden its reach.




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