A casual MMO is an online game played with other human players that does not require large amounts of dedicated time to play. It can refer to games with easy rules, progression, or limited content. It appeals to gamers who don’t have much time to spend playing and allows players to log in or out without penalty. Non-casual games can impose restrictions and penalties for leaving the game.
There are several definitions for a casual massively multiplayer online game (MMO). In general, it refers to an online game that is played with other human players and does not require large amounts of dedicated time to play. It can also sometimes refer to a game where the rules are easy to learn or very lax. A casual MMO can occasionally be a game where the progression of the character or story is very easy so that the game can be mastered or all of the content explored in a short amount of time. The different variations of a casual MMO include games that function more like chat rooms than three-dimensional (3D) combat simulations, games that are not combat oriented, games that have no character or story advancement, and games that are just more limited versions of Larger, non-random MMOs.
The term “casual MMO” emerged to describe a type of playstyle within a game intended to appeal to gamers who didn’t have large amounts of time to spend learning about a particular game or playing the game. This is mainly due to the fact that some MMOs employ a gameplay structure where once a player has committed to a certain task, they will lose any earnings they have earned unless they complete the task completely. A hypothetical example would be a player attempting to advance his character by solving a puzzle, where he benefits incrementally as he gets closer to completing the puzzle. If the player is forced to leave the game before the puzzle has been solved, any incremental benefits may be lost and time spent playing would have to be repeated in a subsequent session to regain those benefits.
Unlike a casual MMO, a non-casual game can impose restrictions on players. These can include penalties for leaving the game unless the character is in a certain position or has performed a certain sequence of actions, requirements for character or story advancement which can take several hours of gameplay constant or strict time requirements for when certain actions can be performed. performed, as is sometimes the case in games where players challenge or directly face each other. Some game design techniques actively discourage random play, as can be seen in games where the same sequence of events may need to be repeated dozens or hundreds of times to advance. These requests can become unworkable within a normal schedule, and players who are unable or unwilling to devote many consecutive hours each day to the game become known as casual MMO gamers.
While there are many types, a casual MMO generally has a more relaxed gameplay. In-game activities that rely on the presence of other players or take a long time are either not present or are segmented so that they are not needed for the rest of the game or can be completed in a short period of time over many sessions. A casual MMO also generally allows a player to log in or out without penalty. There is a wide range of game logic balances that can be applied to a casual MMO to ensure that players are engaged without actually imposing rules that make it impossible to play for short periods of time.
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