What’s an OpenGL® plug-in?

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An OpenGL® plug-in adds OpenGL®-based functionality to a central application, such as new rendering functions or library headers. It can also accelerate graphics in games and support special hardware. IDEs and graphic image editors use plug-ins to incorporate OpenGL® libraries and keep programs current. Games use plug-ins to run at full speed on any graphics hardware and fix graphical issues.

An Open Graphics Library® (OpenGL®) plug-in is software designed to add some OpenGL®-based functionality to a separate central application. For graphics applications, an OpenGL® plug-in can add new rendering functions that are processed through OpenGL® libraries. In a development application, an OpenGL® plug-in can add library headers or other functionality that allows a programmer to easily incorporate OpenGL® features into software. Entertainment applications such as games can use OpenGL® plug-ins to accelerate graphics, use alternative implementations of OpenGL® drivers, or even add support for special graphics hardware. An OpenGL® plug-in can also be software that uses OpenGL® to create graphics that can be incorporated into larger media files, such as special effects for streaming video.

A plugin is a piece of software written to work within an existing program. The primary application for which a plugin is being written must have special tolerances for using plugins. Not all applications can accept an OpenGL® plug-in, because it involves allowing a third-party developer to access the basic rendering and display areas of a program, although some games and graphics applications allow this. Some programs that can use OpenGL® plug-ins only accept output, so the plug-in uses OpenGL® exclusively for its rendering.

A common type of OpenGL® plug-in is used with integrated development environments (IDEs) for programming. These plug-ins can make the process of incorporating OpenGL® libraries into a program easier, as well as make it easier to distribute programs in some languages ​​where the exact library structures are very complex. They can also provide some visual editing tools so that certain OpenGL® functions can be built visually and tested in real time.

Graphic image editors are generally very flexible with what can be done in a program with plugins. As the OpenGL® standard advances and new hardware is created, plug-ins that access OpenGL® directly can help keep a program current without forcing users to purchase an entirely new version. Alternatively, some filters and other effects can be generated within a plugin using OpenGL®, even though the main application may be using another rendering library.

Video games can use an OpenGL® plug-in so that games are able to run at full speed on any type of graphics hardware. These plugins can be written by high-end graphics card manufacturers or developed by user communities. Some OpenGL® plug-ins for games are also used to fix specific graphical issues within a game or can be used to drive rendering to custom, optimized libraries that perform better than others.




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