Interactive fitness uses technology for cardiovascular activities, simulating real-life sports movements through video games and handheld-equipped computers. It was first marketed to children and teens but has since been embraced by adults and seniors. Interactive fitness games can range from low to high intensity and can be adapted to different fitness levels. Users report improved emotional moods and increased energy levels. A study found that interactive fitness users had a more significant increase in blood oxygen levels and were more likely to be consistent with exercise.
Interactive fitness is the use of technology for cardiovascular activities. Video games and handheld-equipped computers allow participants in interactive physical activities to simulate real-life sports movements while having their actions mimicked on a television screen or computer monitor by animated characters, creating a virtual reality. Brain Fitness, e-games, and exergames are colloquial names for such equipment. Such technology can identify the speed of movement, calories burned and the amount of pressure exerted through the muscles. They can also guide users towards the correct posture and proper execution of training movements.
Pioneered in the mid-2000s, interactive fitness was first marketed to children and teens to combat sedentary lifestyles and appeal to their desire for digital toys. However, in recent years, adults and seniors have embraced interactive fitness as a way to build tone, raise heart rate, and enjoy simulated sports activities within their homes. The growing trend has made healthy interactive games almost 20 percent of all video games sold.
Sports like tennis, bowling, and boxing are among the most common interactive fitness games. However, some video game manufacturers market special fitness programs that include simulated personal trainers who guide users through an hour of calisthenics and other exercises. The games range from low intensity to high intensity and can be adapted to a variety of fitness levels. Anaerobic and aerobic video fitness games for sale.
Many exercise advocates claim that the advent of interactive video games has increased the fitness level of young people, slowly easing them out of their static, sedentary lifestyles and allowing some to combat youth obesity trends. Many users, including the elderly, find the sounds, colors and animation of interactive fitness more stimulating than traditional aerobics videos or home exercise equipment such as treadmills and stationary bikes. Participants of all ages frequently report that interactive fitness improves their emotional moods and increases energy levels while providing fun.
According to a study comparing traditional exercises with interactive fitness, participants who exercised using interactive video games three times a week had a more significant increase in blood oxygen levels; Most users took 8 percent more oxygen. The study also found that technology-based fitness users were more likely to be consistent with exercise; they were generally 30 percent more likely to exercise. Many fitness advocates recommend combining interactive fitness with standard training for the best benefits.
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