OpenGL is a cross-platform API used for 2D and 3D computer graphics. It eliminates the need for rewriting graphics sections of an operating system and provides built-in protocols like alpha blending and texture mapping. It was developed by Silicon Graphics and is now considered the industry standard, supported by Microsoft.
OpenGL is an application program interface used to define 2D and 3D computer graphics. This cross-platform API is generally regarded as a standard in the computer industry when it comes to this type of interaction with 2D computer graphics and has also become the usual tool to use with 3D graphics as well. Short for Open Graphics Library, OpenGL eliminated the need for programmers to rewrite the graphics section of an operating system every time a company upgraded to a new version of the system.
The basic function of OpenGL is to send a specific collection of executables or commands to the operating system. In doing so, the program works with existing graphics hardware residing on the hard drive or other specified source. Each command in the set is designed to trigger a certain drawing action or launch a specific special effect associated with the artwork.
Creating commands in OpenGL can be done in two different ways. First, it is possible for the programmer to create and save a list of commands that can be triggered on a recurring basis. This is one of the more routine ways the program interface is used. In addition to establishing more or less permanent command groups, it is also possible to create and execute one-time commands even within the perimeters of computer graphics.
In addition to the ability to interface with the operating system and make good use of the resident graphics hardware, OpenGL also provides a number of built-in protocols that may be useful to the end user. Among these features are tools like alpha blending, texture mapping, weathering, and surface removal. These tools can be used with any operating system currently in use.
Originally developed by Silicon Graphics, OpenGL is now considered the industry standard. The application program interface is actively supported by Microsoft, which offers free downloads of OpenGL libraries for use on Windows systems. OpenGL also works very well with Open Inventor, an object-oriented programming tool also created by Silicon Graphics.
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